#include <stdlib.h>
const char _resource_basicShader_vs[] = {
0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x31, 
0x32, 0x30, 0xd, 0xa, 0xd, 0xa, 0x61, 0x74, 0x74, 0x72, 
0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x76, 0x65, 0x63, 0x33, 
0x20, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 
0xd, 0xa, 0xd, 0xa, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 
0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x63, 0x61, 0x6d, 
0x65, 0x72, 0x61, 0x3b, 0xd, 0xa, 0x75, 0x6e, 0x69, 0x66, 
0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x6d, 
0x6f, 0x64, 0x65, 0x6c, 0x3b, 0xd, 0xa, 0xd, 0xa, 0x76, 
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 
0x20, 0x7b, 0xd, 0xa, 0x9, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x63, 
0x61, 0x6d, 0x65, 0x72, 0x61, 0x20, 0x2a, 0x20, 0x6d, 0x6f, 
0x64, 0x65, 0x6c, 0x20, 0x2a, 0x20, 0x76, 0x65, 0x63, 0x34, 
0x28, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 
0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0xd, 0xa, 0x7d, 0xd, 
0xa, 0xa, };
const size_t _resource_basicShader_vs_len = sizeof(_resource_basicShader_vs);